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| Dark Fall: Lost Souls final developer diary released |
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Haarlem, The Netherlands – 7 December 2009 – In anticipation of this week’s UK retail release of Dark Fall: Lost Souls, Jonathan Boakes, developer of the highly anticipated horror adventure, presents his second developer diary entry.
As development was wrapped up, this is also the final diary about Lost Souls, but at least it’s very long, as Jonathan gets entangled in a three-way celebratory, 10 page conversation between him, Matt Clark and Philip Philippou. Aside from interesting facts about Boakes’ game developing in past, present and future, the diary contains many beautiful illustrations and inside information on what independent game development is all about.
A few quotes taken from Jonathan Boakes:
* It’s weird, actually, to go back to a location I’ve built in the past. The rooms and outdoor places in the first Dark Fall look very basic, in comparison to this new game. I guess I’ve learnt a bit more, over 10 years! So bring some new skills and tools to the place.
* I knew when I started to build the game that it would need a higher rating. I was nervous of 18, or Mature, as I know lots of gamers play my games with their kids. So, I feel a bit guilty. But, the story comes first, and I believe most of the nasty stuff is suggested, rather than over stated. The game is about a missing child, Amy Haven, and the Police Inspector who investigated the case. Also, the fact that the investigation was plagued by mistakes and press intrusion seems quite adult. I don’t paint the police as heroes. Now, that seems like a topical subject to me.
The entire conversation is hosted by Just Adventure and can be found here. Adventure Island was kind enough to translate it to Dutch, check out the Dutch version here. Visit the Iceberg-Interactive web shop to buy this extraordinary game. |
| Last Updated on Friday, 11 December 2009 14:18 |


