BoomTown
BoomTown - Score: 8
I know what you’re thinking. It’s survival horror, it’s co-op, it’s an FPS and it’s got zombies. You could be forgiven for accusing Killing Floor of jumping on the grindhouse bandwagon that Left4Dead launched in 2008, but that would be unfair on the team that has spent the last four years putting this game together.
Killing Floor was originally released as a free mod for Unreal Tournament 2004 way back in ‘05 and while its gameplay and plot were fairly simplistic, the depiction of a ruined, blood-soaked post zombie invasion London was brilliantly executed and oozed atmosphere from every wrecked Routemaster or overturned police car. While the player base wasn’t impressive, the project gained a certain degree of media interest, but disappeared off the radar fairly swiftly afterwards.
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The player and their team mates are dropped into an open ended arena-style level with nothing but a 9mm pistol and a combat knife with which to defend themselves. From there, they are expected to slaughter their way through successive waves of mutated genetic experiments while moving between trader locations dotted around the map. In between each round, the participants will have a few scant seconds to purchase arms, ammo and armour before setting about their grizzly task again. More kills mean more money, and as the ferocity of the escalating waves increase, so too do the financial rewards upon completion.
Solo play is available, but serves as little more than a warm-up or practise mode, although the 5 selectable “perks” that give the game an RPG-lite flavour can also be levelled up offline, meaning that you can stat grind for hours on your own time, if you wish. Killing Floor is clearly meant to be played with 5 of your favourite internet strangers however, and this is where the dynamic of the run and gun combat really comes through.
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That is not to say that this game does not have personality. Any effort that was lost on character concepts is more than made up for by some of the best modern day firearm design of this generation. The depiction of these weapons is clearly a labour of love for the art team and every movement and nuance of your arsenal is gratuitously detailed, from the recocking movement of the lever action rifle right down to the way the 9mm pistol pulls up and slightly to the right when it recoils. The immersion brought on by the thumping heavy metal soundtrack and hordes of ghastly creatures is capped off by the visual kick of even the most basic of sidearms. The fact that there are no crosshairs or aim assists here (despite a slightly overbearing HUD) is a brilliant design choice when it comes to immersion. Combine this level of gun-porn with the spontaneous bullet time events that occur after scoring a critical hit on an enemy and the result is a furious squall of combat you’d expect from a game of this ilk, punctuated by moments of calm that allow you to really appreciate the detail which is usually lost in such frenetic gameplay.
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Despite the rough edges, Killing Floor can be considered a resounding success. It’s important to remember with titles like these that there are no bad games, just bad price tags. Killing Floor taps into the budget conscious in this respect, retailing on steam at over £10 less than Left4Dead at this time of writing. For that price you could do a lot worse. Jump in, forget about the flaws and just enjoy the grimy, blood soaked, hyper violent fun. I particularly recommend the dual handcannons.
Killing Floor Reviews
IGN - Score: 7,5 |
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Gamespot - Score: 7,5 |
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NowGamer - Score: 8,4 |
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AceGamez - Score: 8 |
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BoomTown - Score: 8 |
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Metacritic - Score: 70
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GamesRadar - Score: 7 |
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